Instructions
Complete Offensive Package - Auras
The COP - Auras extension is designed to work with any CoreRPG based ruleset. The extension adds a visual aura to maps around tokens with an AURA effect.
This extension is intended to work by itself or alongside of bmos's excellent Aura Effect Extension. https://forge.fantasygrounds.com/shop/items/32/view
Options
There are two options included with this extension
Default Aura Color: This setting is per user. Each user can select the color they would like as the default.
Default Aura Shape: This setting is set by the GM. Options are square or circle
Effect Syntax and parameters
The basic syntax AURA effect syntax used by this extension is:
AURA: distance
Where distance is a number of map units. By default, D&D 5e maps use 5 foot squares, so an aura of 5 would draw the aura around the token. The aura does respect token size, so a larger token would show the aura drawn from the edges of the token. A default CoreRPG campaign uses map units of 1, so an AURA: 1 would appear the same as an AURA: 5 would appear in a D&D 5e campaign.
Medium size creature Aura size 5
Large size creature Aura size 5
By default, all auras are visible to both players and GM.
GM Visible Only: Auras to respect the Combat Tracker option to make effects GM Visible Only. For Aura Effects that are marked as GM Visible Only, they will only be drawn for the GM and will not be visible to players.
On/Off/Skipped: Auras will only be drawn if the Aura Effect is active. If the Aura Effect is turned off, marked Skipped, or deleted in the Combat Tracker, the aura will be removed.
Additional Effects for customizing Auras
There are two additional effect tags which can be used to customize the drawn aura.
AURASHAPE: (circle|square) Allows the effect to override the default shape of an aura
AURACOLOR: (colorname|AARRGGBB) Allows the aura to override the default color selected by the GM or Player Custom colors can be defined in the standard Alpha/Red/Green/Blue format.
Available predefined colornames:
- black
- white
- red
- lime
- blue
- yellow
- cyan
- magenta
- silver
- gray
- maroon
- olive
- green
- purple
- teal
- navy
- orange
- pink
AARRGGBB is an ARGB color code using hexidecimal coded 0-9A-F.
AA=Alpha (transparency. 00 for completely transparent, FF for completely opaque. Default prebuilt colors use 80 to provide some transparency.
RR=Red
GG=Green
BB=Blue
This lookup chart can be used to find specific colors. Use the code given in the Hex Code column, but without using the # symbol.
https://www.rapidtables.com/web/color/RGB_Color.html
Aura Effect Extension tips
If using the Aura Effect extension linked above, it is recommended that you put any AURASHAPE or AURACOLOR effects in front of the AURA tag so they are not included in any effect applied to entities within the aura. If not using that extension, they can appear after.
Examples:
Examples are set with default color as red and default shape as square
Simple Aura of 10 feet, using the default color and shape.
AURA: 10; My Bad Smell
Blue aura of 15 feet using the default shape.
AURACOLOR: blue; AURA: 15
Custom color aura of 10 feet. Alpha set to 80 for partial transparency
AURACOLOR: 80FF9a8f; AURA: 10
Square purple aura of 10 feet AURASHAPE: circle;
AURACOLOR: purple; AURASHAPE: circle AURA: 10
A token can have more than one aura, just by adding an additional AURA effect.