Indicators Instructions The Indicators extension adds a number of visual indicators to PC/NPC tokens that are placed on maps.  This extension should be compatible with CoreRPG based rulesets and has been tested on 5e, 4e, and SavageWorlds.  Not all indicators work for all rulesets.  If you find a ruleset that does not appear compatible, please contact the author using the support info below. The types of Indicators that are currently supported include: Initiative (All CoreRPG rulesets) - shown for the PC/NPC that currently has initiative Targets (all CoreRPG rulesets) - displays a target indicator for all tokens targeted by the PC/NPC that has initiative. Health Status (5e, 4e) - displays a relative health indicator depending on the tokens wounds Death Status (5e, 4e) - displays a status indicator depending on if the PC/NPC is dead, dying or stable Saving Throw result (5e) - Shows the result of a saving throw roll, Success, Fail, or Half-Damage Options The GM has the option to enable/disable any of the indicator types, and to select which icon set will be used.  Each indicator type has multiple icon sets which may be selected.  These can be individually selected in the Options. Each indicator type can be individually scaled from 50%-150% of the token size. Chat Command The GM has access to the "/siclear" chat command.  When this command is executed, it will clear all saving throw indicators. Icon Sets Each Indicator type has a variety of icon sets to choose from.  Sets designated with a (B) indicate that it contains blood, while those marked with (NB) have no blood. Credits Credit and much thanks to Celestian, Matjam, and all other extension authors who have worked on similar projects in the past. Art: Huge thanks to Drowbe for providing the excellent alternate images for use. Support As this is a complicated programmed feature, if you are having any issues, Please come to our Discord and tag @Mattekure so he can help you... Discord server - http://discord.gg/rob2e   Initiative Indicator This indicators shows which token currently has initiative.  It is displayed to both DM and Player.  This indicator should be compatible with all CoreRPG rulesets. Icon Sets Default Bold Arrows Dots Light Arrows Target Indicator The target indicator is added to all tokens that are targeted by the PC/NPC who currently has initiative.  This indicator should be compatible with all CoreRPG based rulesets. Icon Sets Default Default Alt Bold Arrows Dots Light Arrows Health Indicator This Indicator applies an image to all tokens in the combat tracker that indicates its current level of health.  The images will follow the option View: Wound Categories setting values "Simple" and "Detailed". Simple: There are two levels of health indicator Wounded (Wounds < 50% HP) Heavy (Wounds >= 50% HP but not dead) Detailed: There are four levels of health indicator Light ( Wounds <25% HP) Moderate (Wounds >=25% HP) Heavy (Wounds >=50% HP) Critical (Wounds >= 75% HP but not dead) Icon Sets Light Moderate Heavy Critical Default Bloody (B) Droplets (NB) Words (B) Words (NB) Dead Indicator The dead indicator applies an image when the PC/NPC is Dead.  This will automatically apply to NPCs upon reaching 0 HP, and will apply to PCs that have 3 failed death saving throws. Icon Sets PC NPC Default Hex Skull (B) Hex Skull (NB) Hex Ghost (B) Hex Ghost (NB) Icon Skull (B) Icon Skull (NB) Icon Ghost (B) Icon Ghost (NB) Skull (B) Skull (NB) Ghost (B) Ghost (NB) Round Skull (B) Round Skull (NB) Round Ghost (B) Round Ghost (NB) Words (B) Words (NB) Dying / Stable Indicator The Dying / Stable indicator applies an indicator to a PC when they are at 0 HP.  NPC entries will immediately show the "dead" indicator, while PC entries will show as Dying, Dead, or Stable depending on their health status.  Some icon sets show different dying images based on the number of failed death saving throws. Dying 0: PC is at 0 HP but no failed death saving throws Dying 1: PC is at 0 HP with one failed death saving throws Dying 2: PC is at 0 HP with two failed death saving throws Stable (5e): A PC is stable if it is at 0HP, and has the "Stable" effect applied to it, or has 3 successful death saving throws. Icon Sets Dying 0 Dying 1 Dying 2 Stable Default Heart (B)   Heart Clean (B) Icon (B) Icon Clean (B) Icon Progress (B) Words (B) Heart (NB) Heart Clean (NB) Icon (NB) Icon Clean (NB) Icon Progress (NB) Words (NB) Bloodied Indicator The Bloodied indicator is mainly for use with the D&D 4E ruleset.  Bloodied is a standard condition of 4E that is applied whenever the Wounds are greater than 50% of HP. Icon Sets Default Drowbe Saving Throw Indicator The Saving Throw indicator is currently only available for the 5E ruleset.  It will not display results in other rulesets.  This indicator applies to tokens that have made a saving throw.  It will indicate whether the saving throw was a success, failure, or a a success for half-damage.  These indicators are cleared automatically when the initiative is passed.  There is also a chat slash command that is available to the DM to clear saving throw indicators.  The chat command is "/siclear". There are 3 indicators for Saving Throw. Success - When the saving throw is successful. Half - When the saving throw is successful for half damage. Failure -When the saving throw is failed. Icon Sets Failure Half Success Default Circle Hex Icon Big Word Small Word