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Linking Sounds

Syrinscape Sounds

Sound record and Sound Play/Stop links can be added to any Formatted text field, maps and to the shortcut bar.   You can add links to Sound Records by drag/dropping the link field of the sound.  When the link is clicked, it will open up the sound record windo...

Using VDO.ninja streaming cameras

VDO.ninja is a great, free way to get camera feeds for streaming in OBS.  This tutorial shows how to use VDO.ninja to get players connected via video, and assign them individual displays in OBS so their positioning stays consistent.

Playing / Stopping Sounds

Syrinscape Sounds

Playing  Sounds   Sound records can be triggered to begin playback in a number of ways. Clicking on the Play button on the sound record. Clicking on a link generated by dragging the Play button. Triggering a chat trigger Clicking on a soundboard entry....

Chat Triggers

Syrinscape Sounds

Chat Triggers allow the DM to automate playing back sounds based on text that appears in the Chat Window.  To add, edit or view chat triggers, click on the "Chat Triggers" button at the top of the Syrinscape window. Chat Trigger Record A Chat Trigger recor...

Lua Pattern Matching for Chat Triggers

Syrinscape Sounds

Lua Patterns are a unique form of Regular Expressions which allow for very powerful pattern matching.  Lua patterns are slightly different than typical Regular Expressions, so be careful when entering them.  For more information on Lua patterns see: https://ww...

Volume Control (Online Player Only)

Syrinscape Sounds

When using the Syrinscape Web or Online player, you can control the global volumes and global one-shot volume from within Fantasy Grounds.  The Volume button is located on the Syrinscape window. Volume for each may be controlled either by selecting an absol...

Soundboards

Syrinscape Sounds

Soundboards add a quick and easy way to prepare sounds for playback.  Each soundboard can link up to 18 sounds. The Soundboards window can be accessed from the Syrinscape Window. When Unlocked for editing, a sound board will show 18 record links.  Sounds ma...

Debugging Chat Command

Syrinscape Sounds

A chat command has been added which turns on/off debugging for this extension. Command: /syrindebug [on|off] When enabled in the chat, additional information about each sound played and each sound trigger activated will be displayed in the chat.

Changelog

Syrinscape Sounds

Sharing Audio with Players

Syrinscape Sounds

Fantasy Grounds and this extension do not directly handle or manipulate the actual transmission of sound in any way.  This extension works entirely by sending messages to the Syrinscape players to induce them to initiate playback.  As such, the handling of aud...

Syrinscape Genre (Fantasy, Sci-fi) player setup

Syrinscape Sounds

To use the Syrinscape Fantasy or Sci-fi players, you must set the Player Type option to Genre.   When using the Fantasy or Sci-Fi players, you must pre-download all of the sounds you intend to use.  Sounds that have not been downloaded to the player will no...

Instructions

Indicators

The Indicators extension adds a number of visual indicators to PC/NPC tokens that are placed on maps.  This extension should be compatible with CoreRPG based rulesets and has been tested on 5e, 4e, and SavageWorlds.  Not all indicators work for all rulesets.  ...

Initiative Indicator

Indicators

This indicators shows which token currently has initiative.  It is displayed to both DM and Player.  This indicator should be compatible with all CoreRPG rulesets. Icon Sets Default Bold Arrows Dots Light Arrows ...

Target Indicator

Indicators

The target indicator is added to all tokens that are targeted by the PC/NPC who currently has initiative.  This indicator should be compatible with all CoreRPG based rulesets. Icon Sets Default Default Alt Bold Arrows D...

Health Indicator

Indicators

This Indicator applies an image to all tokens in the combat tracker that indicates its current level of health.  The images will follow the option View: Wound Categories setting values "Simple" and "Detailed". Simple: There are two levels of health indicator ...

Dead Indicator

Indicators

The dead indicator applies an image when the PC/NPC is Dead.  This will automatically apply to NPCs upon reaching 0 HP, and will apply to PCs that have 3 failed death saving throws. Icon Sets PC NPC Default Hex Skull (B) ...

Dying / Stable Indicator

Indicators

The Dying / Stable indicator applies an indicator to a PC when they are at 0 HP.  NPC entries will immediately show the "dead" indicator, while PC entries will show as Dying, Dead, or Stable depending on their health status.  Some icon sets show different dyin...

Bloodied Indicator

Indicators

The Bloodied indicator is mainly for use with the D&D 4E ruleset.  Bloodied is a standard condition of 4E that is applied whenever the Wounds are greater than 50% of HP. Icon Sets Default Drowbe

Saving Throw Indicator

Indicators

The Saving Throw indicator is currently only available for the 5E ruleset.  It will not display results in other rulesets.  This indicator applies to tokens that have made a saving throw.  It will indicate whether the saving throw was a success, failure, or a ...

Preparation

Shops

Load the Shops extension in your campaign by selecting it in the extensions selection window of the launcher. Once the campaign is loaded, you will see the Shops category appear in the sidebar in the Campaign section. Before attempting to use or create a...